Research Papers Library

The effects of the online game kahoot on science vocabulary acquisition

 

The purpose of this study was to investigate the effect of the online game Kahoot on science vocabulary acquisition of students with learning disabilities in a middle school inclusion physical science classroom. Specifically, this study investigated (a) student science vocabulary acquisition, (b) student focus and on-task behavior, and (c) student satisfaction using the online game Kahoot. Vocabulary acquisition was measured in terms of weekly vocabulary assessments. Six middle school students, three males and three females, participated in this study. A single subject design with ABAB phases was utilized. Results show that all students increased their vocabulary assessment scores when Kahoot was played twice weekly. The use of Kahoot also increased student focus and on task behavior. The results of the student satisfaction survey indicated that students enjoyed playing Kahoot and found it easy to use.

Download PDF

 

AOFIRS

World's leading professional association of Internet Research Specialists - We deliver Knowledge, Education, Training, and Certification in the field of Professional Online Research. The AOFIRS is considered a major contributor in improving Web Search Skills and recognizes Online Research work as a full-time occupation for those that use the Internet as their primary source of information.

Get Exclusive Research Tips in Your Inbox

Receive Great tips via email, enter your email to Subscribe.